Elegance and Gripes

Much of the programming I have done at the University of Waterloo has laregely been solo endevours. Even in the few cases where the projects supposed to be group efforts; I would end performing the majority of the leg work and keep a meticulous eye on the others. It is not an issue where I believe myself to be a dictator in group scenarios rather that:

Many people are terrible at collaboration and lack elegance to their programming.

What do I mean by elegance?

Most programmers given a task can complete it. The distinction lies to me is in the programmer who can solve the task elegantly. Writing “elegant” (I will continue to use the word for lack of a better one) can be most of the time somewhat straightforward if you are the only person working on the task. It becomes difficult once it is in a group setting. It is bad enough to avoid toe tripping on a large project without having to spend obscene amounts of time to understand a simple function.

An example of certain hair-pulling wtf moments is something similar to what I saw today;

Instead of returning true/false if the function succeeded, enabling panic mode in fact returns the state it is in…

Pulls hair…

My list of things that have given me grief:

  1. Hungarian Notation
  2. What is Hungarian Notation?
    Hungarian Notation essentially boils down to the use of prefix for the purpose of giving a hint to the purpose of a variable.
    There are plenty of issues I found I have disliked with regards to Hungarian Notation, most of them stem from the fact that it is no longer needed, especially in C#.

    bBusy: boolean
    m_wheels : member of a structure/class

    My gripe with Hungarian Notation is that everyone follows a slightly different version of it, resulting in code that is less readable. For instance I prefer to begin all my member variables simply with a _ (underscore) whereas others prefer m_.

    Half the reason of using a constant notation is so that the auto completion (intellisense) can quickly provide the full list of member variables. Using two different notations defeats this purpose.
    Assigning prefixes to denote what the variable represents is becoming less important as well now with the ability for qiuck introspection provided by the IDE.

  3. Needlessly throwing exceptions
  4. There is a time and place when throwing exceptions is the better course of action. My frustration is when developers (specifically one who is working on the same project as I am) simply decides to embed every function call with a try and catch (not the main issue) and then write code prone to many exceptions (the main issue). One simple improvement I had made in the application we are developping was simply that the application was throwing constant DivideByZero exceptions. A simple debugging of the program shows that it is a result of mis-ordered initialization, which was a 1-2 line fix.Instead of investigating the fix initially, what was instead implemetned was a series of try&catches everywhere the divides took place.

  5. Compiler Candy
  6. This one may not be a big deal however I find it a nice bonus. One of the nicest features of using a language still in constant development is to take advantage of the new features that arise. C# is great with providing tons of candy with each new release (looking forward to 4.0). A quick list of features I wish were used more frequently which I really won’t go into detail but will just like to write down:

    1. Automatic Properties:
    2. It helps readability and refactoring. I </3 the mix&match of assigning variables within the class through the Property and directly through the member variable itself.

    3. Lambda Expressions:
    4. If all the function does is compute A+B and isn’t resused save me from navigating to a different project and file just to see the method and use Lambda Expressions.

Next post I’ll probably talk to myself about how I an learning to use the Visual Studio Profiling Tool.
It is a pretty impressive tool, one which I had a book on rather than the simple tutorials online.

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